![]() ![]() ![]() These characters, known as the Yume Kōjō Family, were replaced by Mario, Luigi, Peach, and Toad respectively, and their different gameplay attributes in Super Mario Bros. Doki Doki Panic features four of Yume Kōjō’s Arabian-themed mascots in its playable cast: Imajin, Mama, Lina, and Papa. Tanabe also explains that Miyamoto intended to make the game a side-scrolling platformer similar to Super Mario Bros. Shigeru Miyamoto had plenty of direct input on Doki Doki Panic. It was developed by Nintendo R&D4, the same team responsible for Super Mario Bros. 2 for an American release was not as complicated as one might think. According to a 2011 WIRED interview with Kensuke Tanabe, Fuji TV collaborated with Nintendo to create Doki Doki Panic using the convention’s official mascots as the game’s main characters, but transitioning Doki Doki Panic into Super Mario Bros.
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